Game Design (2014)

Assets designed and created to conceptualize various gameplay mechanics.

Pipe Flamethrower (Improvised)

Pipe Shotgun (Improvised)

Soviet Intercom

Soviet Fuse Box

Circuit Breaker

Freight Elevator

Moskvich Pedal Car (Improvised)

Robert max ramirez bunkerlevel2

Bunker Level Design (2D)

Robert max ramirez factorymaplowres

Factory Level Design (2D)