Summary

I am an extremely self-motivated and hardworking individual who seeks to gain knowledge while contributing my skills and expertise.

Skills

  • 3D Modeling
  • High-poly Modeling
  • Hard Surface Modeling
  • PBR Texturing
  • Game Development
  • Environment Design
  • Environment Modeling
  • Rigging
  • 3D Animation
  • Digital Sculpting
  • Software Proficiency

    Maya
    Maya
    Mudbox
    Mudbox
    Photoshop
    Photoshop
    Quixel Suite
    Quixel Suite
    Substance Painter
    Substance Painter
    Unity
    Unity
    ZBrush
    ZBrush

    Productions

    Experience

    Environment Artist

    Hinterland Studio Inc
    January 2014 - Present | Irvine, United States of America

    Design, model, texture, and furnish "The Long Dark" game with a diverse visual range of environments and assets. Plan, integrate and strategically place key entities pertaining to game mechanics and design. Research, develop, and implement art related tech into Unity. Establish and maintain consistency within the art style of the project using conceptual art and other resources. Build a unique and immersive game world that encourages players to explore while challenging them to survive the harsh simulation.

    Environment Artist

    Raindrop Studios
    October 2012 - October 2015 3 years | Irvine, CA, United States of America

    Plan, conceptualize, design, and model 3D environments for the indie game "Raindrop", using various pipelines and resources.

    Environment Production Artist

    Turbine / WB Games
    March 2013 - October 2013 7 months | Needham, MA, United States of America

    Model, texture, and integrate 3D assets using various resources and pipelines for the MMORPG: "The Lord of the Rings Online - Helm's Deep Expansion"

    3D Artist

    Crate Entertainment
    November 2012 - May 2013 6 months | Boston, MA, United States of America

    Model and texture low polygon digital 3D assets for: “Grim Dawn”, the successor to “Titan Quest”, using Autodesk Maya, 3ds Max, Mudbox, Adobe Photoshop, and other pipeline required resources.