Dragon Knight

A short Substance Painter test. Used MeshLab’s Quadric Edge Decimation filter. Then did some minor clean up work and auto uved in Maya. Then finally imported both meshes into SP and added/tweaked several smart materials. Topped off with a quick material mask layer for the armor, stones, and wings. Model scanned by Artec3d at https://www.artec3d.com/3d-models/dragon

Dragon Knight