I had the opportunity to work on Starfield as an environment artist on the 'Clutter' team and 'Cities' team. I had a small role in a large team full of talented and passionate developers. In the core area of 'Neon' I was responsible for additional set dressing and greebling. I worked closely with the Lead City Artist: Rafael Vargas, who had ownership over this location. I had a minor part in cluttering the exterior portion of the city. Level designer: Austin Fain and Quest designer: James Germano
Additional Team Credits
-Art Director: Istvan Pely
-Lead Level Designer: Jeff Browne
-Lead Clutter Artist: John Valenti
-Lead Prop Artist: Robert Wisnewski
-Lead Lighting Artist: Keith Beltramini
-Lead Kit Artist: Cory Edwards
-Materials/Textures: Maxime Goulet, Martin Pietras
-Concept Artist: John Gravato, Ilya Nazarov
-Art Producers: Emanuel Garcia, Maja Jevremovic, Marisa Lyon
-Outsource Team Lead: Dan Lee