I am an extremely self-motivated and hardworking individual who seeks to gain knowledge while contributing my skills and expertise.
Worked on Capcom's "Resident Evil 4: VR"
Model, texture, and furnish the game “Maquette” with a diverse range of environments andassets. Establish and maintain consistency within the art style of the project using conceptual art and other resources. Create a stylized and immersive game world that encourages players to solve various puzzles.
Concept, prototype, model, and texture a wide variety of environments and props. Establish and maintain a consistent art production pipeline while authoring style guides and references. Research and integrate art related tech into Unity.
Design, model, texture, and furnish "The Long Dark" game with a diverse visual range of environments and assets. Plan, integrate and strategically place key entities pertaining to game mechanics and design. Research, develop, and implement art related tech into Unity. Establish and maintain consistency within the art style of the project using conceptual art and other resources. Build a unique and immersive game world that encourages players to explore while challenging them to survive the harsh simulation.
Model, texture, and integrate 3D assets using various resources and pipelines for the MMORPG: "The Lord of the Rings Online - Helm's Deep Expansion"
Model and texture low polygon digital 3D assets for: “Grim Dawn”, the successor to “Titan Quest”, using Autodesk Maya, 3ds Max, Mudbox, Adobe Photoshop, and other pipeline required resources.