Robert (Max) Ramirez
Robert (Max) Ramirez
Art Director & Environment Artist
Orange County CA, United States of America

Summary

I am an extremely self-motivated and hardworking individual who seeks to gain knowledge while contributing my skills and expertise.

Skills

Environment Design3D Animation3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingRiggingGame DevelopmentHigh-poly ModelingPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Mudbox
Mudbox
Photoshop
Photoshop
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Unity
Unity
Unreal Engine
Unreal Engine
World Machine
World Machine

Productions

  • Key art poster store preview grande
    • Video Game
      The Long Dark
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Hinterland Studio Inc
  • Pic.php
    • Video Game
      The Lord of the Rings Online: Helm's Deep
    • Year
      2014
    • Role
      Production Artist
    • Company
      Turbine/ WB Games
  • 300
    • Video Game
      Grim Dawn
    • Year
      2013
    • Role
      3D Artist
    • Company
      Crate Entertainment

Experience

  • Art Director at Dry Cactus
    September 2018 - Present

    Concept, prototype, model, and texture a wide variety of environments and props. Establish and maintain a consistent art production pipeline while authoring style guides and references. Research and integrate art related tech into Unity.

  • Environment Artist at Hinterland Studio Inc
    Irvine, United States of America
    January 2014 - December 2018

    Design, model, texture, and furnish "The Long Dark" game with a diverse visual range of environments and assets. Plan, integrate and strategically place key entities pertaining to game mechanics and design. Research, develop, and implement art related tech into Unity. Establish and maintain consistency within the art style of the project using conceptual art and other resources. Build a unique and immersive game world that encourages players to explore while challenging them to survive the harsh simulation.

  • Environment Artist at Raindrop Studios
    Irvine, CA, United States of America
    October 2012 - October 2015

    Plan, conceptualize, design, and model 3D environments for the indie game "Raindrop", using various pipelines and resources.

  • Environment Production Artist at Turbine / WB Games
    Needham, MA, United States of America
    March 2013 - October 2013

    Model, texture, and integrate 3D assets using various resources and pipelines for the MMORPG: "The Lord of the Rings Online - Helm's Deep Expansion"

  • 3D Artist at Crate Entertainment
    Boston, MA, United States of America
    November 2012 - May 2013

    Model and texture low polygon digital 3D assets for: “Grim Dawn”, the successor to “Titan Quest”, using Autodesk Maya, 3ds Max, Mudbox, Adobe Photoshop, and other pipeline required resources.