This is an interior location I worked on for the 'Fallout 76: Atlantic City' expedition. I was responsible for world building, asset creation, texturing, cluttering, lighting, placing FX, rigging/animating fish and optimizing the majority of the level. This was my first level for Fallout 76. I had the pleasure to work with David Dobert, the level designer for this space. He helped tremendously by adding more clutter/set dressing. Andrew Collins also provided a lot of support and feedback. Art Director: Jonathan Rush, Lead Environment Artist: Andrew Collins, Lead Level Designer: Craig Bernardo, Level Designer: David Dobert, Concept Artists: Grant Hillier, Erlson Neba, Joon Choi https://www.artstation.com/daviddobert