I have been working on this scene off and on for the past couple of years and wanted to finally upload it. It was originally created for an indie game, Raindrop, which unfortunately never came to fruition.
This scene contains a few rubble and tree assets from Quixel's Megascans. I also used 3dhdscan's 'A pile of clay' photogrammetry model as well.
Tools used: Maya, Zbrush, Photoshop, and Substance Painter.