I had the opportunity to work on Starfield as an environment artist on the 'Clutter' team and 'Cities' team. I had a small role in a large team full of talented and passionate developers. My duties were to bring a level from the early blockout stage to the final polish stage. It was my responsibility to take ownership of each location by adding set dressing, swapping out materials/kit pieces, greebling, adding environmental story telling, and occasionally creating new assets. I worked closely with the quest and level designers to help bring each location to life. Level designer: Steve Cornett
Additional Team Credits
-Art Director: Istvan Pely
-Lead Level Designer: Jeff Browne
-Lead Clutter Artist: John Valenti
-Lead City Artist: Rafael Vargas
-Lead Prop Artist: Robert Wisnewski
-Lead Lighting Artist: Keith Beltramini
-Lead Kit Artist: Cory Edwards
-Materials/Textures: Maxime Goulet, Martin Pietras
-Concept Artist: John Gravato, Ilya Nazarov
-Art Producers: Emanuel Garcia, Maja Jevremovic, Marisa Lyon
-Outsource Team Lead: Dan Lee